Rakete Press Kit

Info

Website: rakete.li
Release date: June 24, 2026
(Remastered Edition)
Original release: 2012
Players: 1 to as many as you have buttons
Developer: Mario von Rickenbach
Publisher: Playables

Overview

Every button is a thruster. The rest is physics. Land your rocket without crashing. Play solo, or put a friend on each thruster and watch teamwork turn to chaos.

Created by Mario von Rickenbach.

Platforms

Windows, macOS, Linux
(Steam, itch.io)
Classic 2012 version:
itch.io

Contact

Show email

Social Media

About

Description

Control a rocket and land it on the landing pad. Touch anything else and you're dead. No autopilot, no second chances: just you, your buttons, and physics that doesn't forgive mistakes.

Fly solo with two thrusters (Minimal) or juggle five (Classic). Or bring a crowd: Rakete is massively local multiplayer. Players share control of a single rocket, each commanding one or more thrusters. Hand out controllers, divide the keyboard, or improvise. It takes communication, coordination, and a little chaos.

Features

  • NEW Local co-op: share one rocket, no player cap (our record: 50 players)
  • NEW Fresh hazards and obstacles to dodge
  • NEW Friends leaderboards: compare best times per level
  • NEW Full gamepad support
  • 60 levels from forgiving to fiendish
  • Simple, tactile controls

History

Rakete was originally created in 2012 for the five button competition of the Experimental Gameplay Contest at Stattbad Berlin, where it won both the jury and the audience award. Since then, it has been shown at exhibitions and festivals around the world, often played with large foot switches, and has become part of the permanent collection of the ZKM Karlsruhe.

In 2026, the game returned as a remastered and extended edition with new levels and a local co-op mode for any number of players.

Awards & Recognition

  • Jury & Audience Award, Experimentalgameplay.com Contest, Berlin, 2012
  • Selection, IndieCade Night Games, Los Angeles, 2012
  • Permanent collection, ZKM Karlsruhe
Experimental Gameplay Contest IndieCade ZKM

Trailer

Screenshots

Remastered Edition, 3840×2160. Click to download.

Logo & Key Art

Photos

Please credit the photographer where noted.

Rakete at "Writing the History of the Future", Gwangju Museum of Art (광주시립미술관), 2022.
Rakete at "Writing the History of the Future", Gwangju Museum of Art (광주시립미술관), 2022.
Photo: Gwangju Museum of Art
RAKETE was originally created for the 5 button competition of the "Experimental Gameplay Contest" at Stattbad Berlin in 2012.
RAKETE was originally created for the 5 button competition of the "Experimental Gameplay Contest" at Stattbad Berlin in 2012.
Photo: Pete Angstadt
Rakete at Zentrum für Kunst und Medien (ZKM), Karlsruhe.
Rakete at Zentrum für Kunst und Medien (ZKM), Karlsruhe.
Photo: Siebert/ZKM
Exhibition Game Design Today at Museum für Gestaltung Zürich, 17 February – 23 July 2023
Exhibition Game Design Today at Museum für Gestaltung Zürich, 17 February – 23 July 2023
Photo: Regula Bearth, Pierre Kellenberg © ZHdK
Rakete at "Dreamy Place Arcade", 2023.
Rakete at "Dreamy Place Arcade", 2023.
Rakete exhibition photo
Photo: 3 Hit Combo
Exhibition  "Electric Op" at Nantes Art Museum, France, 2025.
Exhibition "Electric Op" at Nantes Art Museum, France, 2025.
Photo: 3 Hit Combo
RAKETE at Republika Rijeka, 2013.
RAKETE at Republika Rijeka, 2013.

Exhibitions

Custom Rakete controller
Custom RAKETE controller.

Rakete is available as an installation for exhibitions and events. It has been shown with various input methods, from large-scale foot switches to experimental Makey Makey setups. A custom controller was built for the game, with five foot switches plugged into a single box.

For exhibition requests, please get in touch.

Selected Exhibitions & Events

2025
  • Electric Op, Nantes Art Museum, Nantes, FR
2023
  • Game Design Today, Museum für Gestaltung, Zurich, CH
2022
  • Writing the History of the Future, Gwangju Museum of Art, Gwangju, KR
2019
  • zkm_gameplay. the next level, Zentrum für Kunst und Medientechnologie, Karlsruhe, DE
  • Centre de Cultura Contemporania de Barcelona (CCCB), Barcelona, ES
  • National Video Game Museum, Sheffield, UK
  • Design Biennale, Zurich, CH
2017
  • The Ludwig Forum for International Art, Aachen, DE
2016
  • Nam June Paik Art Center, Yongin, KR
2014
  • Swindle of Reality, Akademie der Künste, Berlin, DE
  • ALT.CTRL.GDC, Game Developer’s Conference, San Francisco, US
2013
  • AMAZE Playcase, Berlin, DE
  • game Z festival, Zurich, CH
  • Press Start to Play, Spielzeugmuseum, Riehen, CH
  • Amaze Interact, Johannesburg, ZA
  • Republika Festival, Rijeka, HR
  • Bits & Beasts, Villa Wenkenhof, Basel, CH
  • Di-Egy Digital Arts Festival, Cario, EG
  • Indiecade East, New York, US
  • UAMO Festival, Munich, DE
2012
  • Playtime/gamespace.ch, dock18, Rote Fabrik, Zürich, CH
  • IndieCade Night Games, Los Angeles, US
  • Swiss Games Arcade, Swissnex, San Francisco, US
  • Experimentalgameplay.com five button contest, Stattbad, Berlin, DE

Team

Mario von Rickenbach

Mario von Rickenbach is a Swiss game designer and developer. Being more interested in dynamics than statics, he canceled his architecture studies to study game design instead. He collaborates with other designers, artists and filmmakers to create interactive works, like the award winning projects KIDS and Plug & Play.

mariov.ch

Playables

Playables is a production company based in Zurich, Switzerland that focuses on exploring the weirder corners of games and playful media. Known for projects like KIDS and Time Flies, Playables creates interactive experiences in digital and physical formats. Playables was founded by Mario von Rickenbach and Michael Frei.

playables.net

Credits

Created by
Mario von Rickenbach

Published by
Playables

© 2012–2026 Mario von Rickenbach

rakete.li